I just feel like I have ammo issues too much with it, but it may not be the case for you), Acceltra guide by The-Simulacrum-Warriors, galvanized scope is bad (dont work on aoe or slash + too hard and cba), if no primed ammo mutation just use normal one or vigilante supplies, can use serration as primed faction mod replacement, use rime rounds over primed cryo rounds in sp (slash dont scale with elemental so more viral proc better), if have (external) fire rate buff can take vile acceleration out for smth (see below), set sprint as toggle (and keep it toggled on ofc) for permanent reload buff, viable replacements: Serration, Bladed Rounds, Galvanized Aptitude, and Hammer Shot, most consistent: Serration (amalgam version also works well with this gun, good QoL), highest possible dps: Bladed Rounds (when stacked with primary merciless, but much weaker initially), best vs high level enemies: Galvanized Aptitude (enemies live longer so can stack more viral for more damage), best secondary replacement (if one of the above is already in build): hammer shot. All trademarks are property of their respective owners in the US and other countries. If armor didn't scale, and enemies had fixed armor, Puncture would actually be better than Slash against armor at all levels. - Each impact stacks increasesparazon finisher chance and parazon finisher minimum health threshold. They can be very good mods to stick in as well if you don't want to disrupt your elemental combos - so if you want Fire + Corrosive but adding Cold will ruin your build, the physical damage mods can be useful as a replacement (but again, only in a weapon with high base damage in that area). which is why in my suggestion, there would be effectsthat bypasses armour and shields. Most weapons in Warframe use Impact, Puncture, and Slash as their default damage types, although some weapon types (Lich and Tenet weapons, the Phage, etc.) even Gas and Magnetic was ok, not as fast, but probably due to not havingarmour reduction that corrosive has. Elemental should complement base stats, which is exactly what my suggestion does, but also makes the other stats useful if you throw on another mod. Don't warn me again for Warframe View Page Cancel Your preferences are configured to warn you when images may be sensitive. New comments cannot be posted and votes cannot be cast. Credit to the Warframe Fandom Wiki for the IPS damage icons provided below. Primed Expel: A further 1.55 multiplier to hornet strike/deadhead and Devouring Attrition and double dips on slash DoTgiving them 2.4x multiplier. If all players aren't using corrosive projection then i would go with puncture so it would help out with high armor, and if everyone is using corrosive projection then go with slash, the bleed proc is nice. 5. At max 10 stacks the parazon finisher chance is 100% and finisher health threshold is 33% of maximum health. Introduced The idea of IPS is that it has a higher bonus than a single element so it was the ideal 3rd element to build for if a weapon could support it (heat rework messed this up though). The physical damage mods are only worth equipping on weapons with very high base damage in that area - so say, with the Jat Kittag, sticking a +90% impact bonus on it gets a MASSIVE boost in damage when compared to something like the Cronus. The two new mods are:Internal Bleeding and Hemorrhage and they both do the same thing only the first is for primary weapons and the other for secondary weapons.Impact status effect have a thirty five percent chance to apply a slash status effect. All the latest gaming news, game reviews and trailers. This element is fantastic for all situations, causing all targets afflicted to take increased damage from all sources. Note that it is not necessary to proc the Impact status effect to trigger the armor reduction. Once modded, these effects will convert the respective IPS to something different and give it different bonuses, but still retaining the Effectiveness Type, e.g. In this guide, we're going to give a brief look at all 15 damage types present in Warframe, how to create certain elemental combinations like Blast and Viral, and explain what each damage type does. Slash :: Warframe General Discussion Content posted in this community may not be appropriate for all ages, or may not be appropriate for viewing at work. 50 slash 100 impact A mod for +10% puncture would do absolutely nothing. If you take full advantage of Warframe's damage system, you can turn your enemies into ash, bypass their defenses, or make hostiles fight their allies. 1 mod, each procapplies 1% armour/shield/health Shred status, at 5 stacks your next hit doe's 50% more damage to armour/shield/health and resets counter. *(Side-note / proof: Elemental mods calculate off base damage even if the weapon already has the given element. that is pure and simple, OVERPOWERED! FWIW, one thing that could probably help those mods some is making their calculations like elemental mods. Rifle Useless on low-damage weaponry, but incredibly useful for getting an extra 90% damage out of weapons focused in that school. Only use this on a status primer. It's easy! Update Infobox Data And as of right now it would seem that other procs are better than other. At high levels, Heavy Gunners are basically gods by comparison. Premium Powerups Explore Gaming. Melee units are unaffected by Blast's status effect. The aforementioned system is the highlight of the game, with players using elemental magic that reacts with each other and character switching. It has no effect if the melee weapon's Impact damage is zero (for example ranged attacks of, The amount of armor reduction per hit is a flat, constant value, independent of the amount of, Shattering Impact is applied before percentage-based base armor strips, such as. WarFrame PvE MMO-Lite . Sounds weird doesn't it? Sourced from official drop table repository. New Mods for Slash (Health) Damage, Toxic (Poison) Damage, Impact (Shield) Damage, and Status (Proc Chance) Effects!. The mod is most useful either on certain Gunblades (, Both ranged and Heavy Attacks of these Gunblades and, The mod is most useful on melee weapons with high attack speed, and on. with viral and slash how they are, it wont matter if the enemy is level 50 or 5000, you will still kill themwith little to no effort, due to the power of those statuses. Most endgame builds use Toxin over Magnetic since Toxin completely bypasses Corpus shields. The status they current provide is ok for a base status that you dont even need to mod for to get, which is why I will suggest making a way to improve them, IF you mod for them. It is effective against all forms of flesh, but it is less effective against Grineer armor and Corpus Robotics. With a guaranteed Impact proc with enemies at 9 meters, and a 30% critical chance, the Fulmin is a powerhouse weapon under the right conditions. The game features a fantasy open-world environment and action-based combat system. (1.3*3.7=4.81 vs. 4.6). There are 15 unique damage types in Warframe, each providing a unique effect and damage multipliers versus certain enemy types. These are the most common damage types. Warframe has six combined elemental damage types: Blast, Corrosive, Gas, Magnetic, Radiation, and Viral. that being said, on weapons that have a very high base damage in one physical type (someone mentioned jat kittag as an example. Elemental mods do take from the total of the added physical damage, so a +10% fire would do an extra 15 fire damage. With an understanding of games for as long as he can remember, Charles has a large interest in understanding what makes things fun. Basically; slash is strong against health (infested), impact against shields (corpus) and puncture is strong against armor (grineer). That is very important. Pierce status chance to bypass armour and shields and a damage increase, which will also add the damage type to weapons that dont have Puncture (Phage), which will go very nicely with viral. Genshin Impact is a free-to-play action RPG developed and published by miHoYo. Snipetron Vandal is a Puncture damage-dealing Sniper rifle with a base critical chance of an incredible 28%. If you're doing a long survival run, then there are certain requirements. Don't warn me again for Warframe View Page Cancel Your preferences are configured to warn you when images may be sensitive. Corrosive got nerfed with a cap and is now weaker than Viral against Bombards. Right now, the +120% Impact on Collision Force is +120% of the weapon's Impact damage. Browse our network 9 . Amplifies DoT if the bullet that proc the DoT status hits the weakspot. 1 mod = 5 stacks (resets at 5 stacks) Caps at 75% armor reduction at x10 stacks. Puncture Some of the pistol +base damage type mods in particular are useful when still leveling weapons as they generally cost less per point, and are sometimes easier to obtain than an elemental. Endgame builds sometimes use this element in Corpus missions to completely bypass their shields. Whether you're a veteran of the Origin System or a brand new Tenno taking the first 2 mods = 10 stacks (retains the 5 stack bonus, but does not reset at 5 stacks, it resets at 10) Tradeable That said, it is beneficial to put a physical damage mod for the damage that it is the highest. 100 Slash will deal 42. . It has massive damage multipliers against flesh and has the strongest status effect in the game, multiplying all damage dealt to the target's HP. It only works on organics due to the weapon's nature. Recommended for use with weapons that have a higher Impact damage than other damage types. might have an elemental damage type that coincides or even replaces Impact, Puncture, and Slash. impact I'll do some math to see if it really is worth it on some weapons but over all it looks like these mods are just worthless. Related: Warframe: Excalibur Complete Guide Drops, Abilities, And Builds. Impact is a stagger, puncture decreases enemy damage, and slash causes bleed. Slash: Slash Damage is one of the three physical damage types. Slash only shows its mettle when armor levels get high. Because it bypasses all shields and armour and attacks health directly, making it one of the best ways to deal with high level enemies of basically any faction. However, the actual effects from the armor stripping are applicable for the whole squad. Warframe is a popular third-person shooter video game developed and published by Digital Extremes. that is pure and simple, OVERPOWERED! The amount of damage the element does depends on the strength of the mod and your weapon's base damage. Updated February 10, 2022, by Charles Burgar: Creating the best loadout in Warframe will require a solid understanding of how Warframe's damage system works. (Quantity Chance), average item quantity on a roll attempt (successful or not), WARFRAME Wiki:Expected & Nearly Guaranteed Numbers, Shattering Impact takes effect on every melee hit from weapons with any Impact damage. Alloy armor which the Corpus love to use on some of their robots. Instead, True damage ignores all armor that an enemy possesses. basically, the idea behind this is, if you use mod space for a stat, you should be compensated for it and if you use 2, then you should be double compensated. Slash as a base element is good against bare health. Slash vs Impact vs Puncture :: Warframe General Discussion Content posted in this community may not be appropriate for all ages, or may not be appropriate for viewing at work. Slash is superior no matter how you look at it sadly, because that armor ignoring slash proc is just godly. Status Effects General The status effect of Impact damage is Stagger. Against mobs, it isn't that big of a deal (3 Seconds vs 15 Seconds is still just Seconds) but when the Wolf of Saturn Six came down, the flaw of our Damage System was hard not to see. Magnetic doesn't have Slash's Bleed tics to compensate, so everyone pans it as the worst damage type that you should never touch outside of Shield Enhancement Sorties. Chains between enemies up to 3 meters from the target. Corrosive's high damage multipliers help counteract this, especially against enemies that can't have their armor stripped through Warframe abilities. An elemental mod adds one simple element onto your weaponCold, Electricity, Heat, or Toxin. Each weapon now also gives three different types of damage: impact, puncture and slash. Puncture is generally the better damage type since it only deals less damage to shields. Overall, it has the second highest damage of all hammers in the game, and the second highest attack speed, giving it the greatest damage per second rate . Slash tiberon Grants a high burst of damage on certain enemies. You need to be a member in order to leave a comment. Generally try to avoid Impact, due to it being good against shields (which often are easily removed by cold/magnetic or directly bypassed by toxin and viral procs) and go for Slash (with corrosive if facing plenty of armor) or puncture (which is generally good against everything). To do this you will have to go to Cetus on Earth, with Fisher Hai-Luk and select the "Cut fish" option. these mods will ONLY be used for the secondary effect, which is ignoring the primary problem, and any secondary effect they put on them will have to be stronger than what other mods already provide, or it would be a total waste of time. Hunter Synergy and Hunter Recovery make Companions worthwhile allies in combat, and the set bonus even grants Companions increased damage. which is why in my suggestion, there would be effectsthat bypasses armour and shields. Tm ptee kaksinkertaisesti Elemental mods do take from the total of the added physical damage, so a +10% fire would do an extra 15 fire damage. Cold is great for damaging shields and certain Grineer heavy units. It will never reach 0, but when armor grants 99% damage reduction, it feels like 0. that is why i am suggeting removing stacks from unmodded statuses, reworking bleed to only give 10% increase in damage. Slash - Causes the Bleed status effect, dealing True damage for six seconds equal to 35% of the weapon's base damage after a one-second delay. Single Element: +25% :s. In terms of damage puncture best against armor, slash is best against flesh, and impact is best against shields. you still need to get down to 33%, and if your damage is able to do that fast enough you wont need that increase, and if not,this will be pretty much useless anyway. Posted by 5 years ago. Electricity will keep enemies stuck in the Gas cloud and deal constant damage over time. Including stuff like enemies that are affected by this or that, etc. Some endgame builds pair Electricity with Gas to double as a crowd control effect and extra source of damage. Could someone just explain to me what Slash, Impact, and Puncture are in the most detailed way possible? Zetooo94 2 yr. ago On the other hand, I would assume that hardcore survivalists would just use four Corrosive Projection auras, effectively removing enemy armor and making Slash damage more ideal as slash deals bonus damage to flesh which is basically what every enemy in the game is made of, save for robots.