This way you won't get banned. That was simple or maybe not that simple, but whatever. After a brief over-view on entering battle you'll have the option to continue or engage the foes in battle. The north end beyond the force field is guarded by two more assault droids. It's harvesting its own Kolto supply to stay ahead of the Sith, since it's such a valuable commodity. In this area you'll also meet Queedle, an Ithorian that holds the 3rd fastest time on Manaan but needs some Credits to upgrade his Swoop Bike otherwise he'll never do better. En route you'll run into Darth Bandon and two Jedi Knights. There is no one way to do this, you basically just keep trying different things until it eventually works. In fact, he offers you guidance on how to be safe whilst under the water, and promises to not only keep this information to himself, but to try to further the Republic's cause. Behind it are the two scientists who constructed this force field to protect themselves. elma, texas to austin texas bill costner biography. Break Into Private Hangar: Definitely the most straight forward approach of the 3. When you're outside you will want to follow the survivor out to the sea floor for a scene. The room that leads to the submarine is located deep in the Republic Embassy. Find Roland Wann (in the same place he was before, behind that little computer terminal in the first room of the Republic Embassy). Make sure to search the corpses to find goods. THE BIG MATCH WILL START No matter which approach you choose there is no Light Side or Dark Side Points to be had - even the pure combat approach will not earn you any points. Both locations are marked on my map above. You've lived up to your side of the deal, now it's time for him to live up to his. Good times. The elevator to Ahto City in the south wall leads down from Ahto East, with doors in the north and east walls. star citizen laranite mining location; locum tenens new zealand salary. Helped me out ode got it on first try doing this lol thank you, https://www.neoseeker.com/forums/3375/t254726-interragation-with-sith-spy-in-republic-embassy-please-help/, Youre awesome I have all kinds of persuasion and I still wasnt getting the job done, Dude, your character is the only one who CAN have points in persuade, what on earth were you thinking? In them you will find 2 CryoBan Grenades and 2 Medpacs. gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. I have never done this i figured the conversation to be arrested upon return wouldnt even trigger without the star map being found. I don't feel tardy. Fill injector pod 8. Mission's Brother (Can't start on Tatooine or Manaan) Go to the small, vacant room to your right, where you'll find two footlockers. it says im banned. Side Quests: This part of Ahto West has Nilko Bwaas as well as Shaelas who gives you the Kidnapped Selkath Youth Side Quest. Your encounter with them will take place just before the hallway that leads to the submersible so be prepared with Shields, Stims and Force Powers if you need them. If you enter from the south, these four can be engaged in combat without attracting the attention of another Sith elite trooper and Sith heavy trooper at the north end of the room, with another Sith war droid in the northeast corner. 2.World Expat Cup. When you first arrive and step outside the Docking Bay you'll be greeted by a Republic soldier arguing with a Sith soldier, you'll be able to talk with the Republic soldier after and ask him a bunch of questions. For whatever reason, Trask goes to hold him off so you can get to the escape pods. As Trask suggests, equip your melee weapons here (Short Sword in one hand, Long Sword in the other) and have him stay back and use his Blaster Rifle. It really doesn't matter if you've talked to him yet or not, though - if you've followed my walkthrough, you already have the information he needs. You're able to threaten the Sith for Dark Side Points, if you do this a nearby Selkath will intervene and tell you that threatening people is a big no-no on Manaan. In order to reprogram it you'll need to do the following at the Kolto Tank: 1. When he does, cut in and make sure the court knows that you have the Sith Datapad you stole from the base. Next to the console is a footlocker, which, when opened, will reveal 2 Computer Spikes . kotor how to not get banned from manaankotor how to not get banned from manaan honda grom finbro 235cc Back to Blog. You can answer him by either asking who he is who what the Endar Spire is. Firaxa: You can walk into a small room right here with a Firaxa Shark inside of it as well as a footlocker with a Nerve Amplifier Belt. Then, go back to the other door leading north. Working for the Republic and entering the Sith Embassy to steal information or retrieve data the Sith had stolen. After talking with them and learning how you can reach the Star Map you'll be given the option of killing them for Dark Side Points. Go to the Manaan Docking Bay and open the door to the Private Hangar - it's marked on your map. Enter solo mode and cross each vent when it isn't steaming (when the vent behind starts, the one in front has stopped) until the door at the north end is reached, then use the steam control inside on the south wall to the right: However, you can receive experience (at the expense of Computer Spikes) for deactivating the steam vents by using the computer panel on the south wall to the left: Overloading power conduits in the east barracks, security computer room and flow control room kills all enemies in those rooms except for a lone Sith war droid in the southwest corner of the flow control room. Essentially you're given two paths on how to return everything to normal - one path will give you Dark Side Points and the other Light Side Points. 4. The Data Module is found on a Broken Droid in the western portion of the Sith Base near the entrance (pictured below). It'd be repetitive for me to repeat all of the talk you'd have with the two scientists, but they do leave you with two choices in which to stop the madness underwater here. Stepping in the red smoke will cause you 25 damage on Normal difficulty, you can turn down the difficulty to cheese this part if you want. Behind you and to your right are two more doors we need to explore. If you go forward from where you run into the first of the Sith soldiers here, make your first right and head towards that door, opening it to go through to the next area. will i ever be able to go to alto city again, or since i chose the poison decision, i can never come back? Then go forward to the next door and through to the next area. Go to your foot locker in your chambers (where you currently are) and grab and equip your gear. Additionally you'll find 2 Antidote Kits in a footlocker in the corner of the room, vital to heal yourself of the poison the Selkaths can put upon you. If you choose to have the Arbiter represent you then you can interrupt him at any time during the trial and give the judges your Datapad. ARE YOU READY!! Sunry: If you've recruited Jolee as a playable character on Kashyyyk, your first time entering Ahto West you'll be stopped by a woman named Elora. For a good writeup of exactly how it works check the Kotor 1 wiki. Your Arbiter will basically blow the case for you, but you shouldn't interrupt him until he tells the court you are insane. He sides with the Republic and was simply curious about everything that was going on. 4. Additionally, it's taking mercenaries left and right to protect the Republic people down below from dangerous Manaan creatures, but most have died. Work your way into the next room and take out the Selkaths. When you pass through this area for the first time you'll be asked to pay the 100 Credit docking fee for Manaan. The droid will open the south door then patrol back and forth along the corridor, but it is too fragile to serve as more than a temporary distraction for what lies beyond: a Sith heavy trooper patrols back and forth just inside, while a Sith elite trooper stands on the south side of the room and a Sith grenadier stands in the southeast corner. 4th Answer: 2 Just south of the Sith Base you will find a droid shop run by Yortal Ixlis, if you help get Sunry off the hook in the Sunry Murder Trial Side Quest then this shop owner will offer you a discount on everything he sells. Kill the easy foes and search the footlocker at the left side of the room for a Frag Grenade,Concussion Grenade, and Poison Grenade. Beyond the north door the corridor curves west, where it's patrolled by a Sith heavy trooper. hey man i keep getting banned from manaan i destroyed the harvester but i jus cnt seem to not get banned can u help? Press question mark to learn the rest of the keyboard shortcuts. Fill injector pod sorry I had no idea how to get back ethier. Board of CHAUNNA (6 a side Soccer) Federation for India is an Affiliated body from Asian Chaunna Soccer Confederation/ ACSC & patronise by World Federation/ WFCIB based at United States of America with worldwide patent for name & logo for this sport. One thing you need to keep in mind is that, if you followed my walkthrough, you'll have two Sonic Emitters to use. Below are the two different approaches that you'll have for disabling the Kolto Harvesting Machine along with the ramafications of each action. To decrypt the card you need to solve the patterns with math mathmatics. If you ban us, I'll tell that the kolto is destroyed! You don't have to interrogate the prisoner. How do i get to the training annex in the manaan sith base? Tell him that you found the droid parts in the Sith Base he wanted, and hand them over. [All . Now, go back to the room with the scientists. There will be a long scene during which you'll be put on trial. Inside Hrakert Station you will need to pick up the Environmental Suit as well as the Sonic Emitter to continue with the story. Once inside you'll be faced with four Selkaths to fight on your own. This is what will happen to you if you too if you aren't careful! On your way back to the surface it's possible you'll run into Calo Nord if this is your first planet after Dantooine or Darth Bandon if this is the 4th planet. Dump container pod Actually, he's not a man - he's a Selkath. From StrategyWiki, the video game walkthrough and strategy guide wiki. There is no one way to do this, you basically just keep trying different things until it eventually works. This door will open for your character (so no worries about changing to Trask this time). Manaan: Going for a Swim. How the puzzle works is you turn on Solo Mode and you inch your way through the hall little by little paying close attention to the vents. Depending on what order you're doing the planets in, if Manaan is your 4th of 5 Star Maps then you'll be picked up by the Leviathan, Saul Karath's flagship when you leave. CHAUNNA played into a mini size of ground with (6 + 3 a side format) game for all over India (Bharat) & Indians living outside country. https://strategywiki.org/w/index.php?title=Star_Wars:_Knights_of_the_Old_Republic/Sith_Base_(Manaan)&oldid=861727. 6. There's also a footlocker by the east wall containing some droid utilities: However, you're here to retrieve the remains of the Republic Probe droid opposite: This is an encrypted data module retrieved from the remains of a Republic droid. Roland asks you to break into the Sith Base and recover a droid's data module for him. Do what you'd like but make sure to not run in there and fight them on your own or you will die. Explain to the Selkath High Court what happened when they take you into custody Avoid choosing "Relax. Of note, I dont have any skill points allocated to persuade, but Ill be pretty pissed if that by itself makes this mission impossible Any suggestions on the correct order to break the prisoner? A Selkath of some importance, a lower ranking politician. Go through the door into the tunnel the Twi'lek recently told you not to go into. Thanks in advance! The planet is completely covered in water and is the only known source of kolto - a potent healing liquid - in the galaxy. Star Wars: Knights of the Old Republic II - The Sith Lords. There's a footlocker by the east wall in the northeast corner of the room beyond: Beyond the door in the east wall is the south end of a short corridor leading to a junction to the north: to the west end is a door in the north wall labelled Dormitory, to the north end is a door in the east wall labelled Training Room, and to the east end is a door in the south wall labelled Medical Room. This guide is designed to be used as a companion while you're playing the game, hence the name "Companion Guide". The only thing for you to do in this area as far as the story is concerned is to speak with Kono and Sami and learn of the two ways to reach the Star Map. Morality should be your choice on Manaan, not Republic or Sith. The only downside is that you will be banned from Manaan and take a sizable Darkside hit, although this can obviously be a good thing if you're playing that alignment. These two will give you a run down on what happened in the facility and how you can fix the insane Selkath problem and return everything to normal. Going through the other door out of this room will lead you to a melee of Republic and Sith soldiers going at it. Within you'll fight two more Sith foes. 9. Good to have. There is only a single set of answers you can give to the Selkath High Court that will not result in your ban, they're mentioned below. As soon as you leave the Sith Base, you are apprehended by the Selkath authorities. Board of CHAUNNA Federation for India is an apex body of 6 a side soccer for all over India (Bharat) & Indians living outside country (NRI/ OCI/ PIO, having Indian passport) on behalf of ACSC. it opens up so many options, and honestly, is the most OP stat to have. You can essentially blackmail the court by saying you will tell people there is no more Kolto unless they let you go (and don't ban the Republic either). Talk to Roland at the Republic Emissary in East Central As you enter the next part of the ship, a Republic guard will be getting mowed down by a pair of Sith Soldiers. Go ahead through this corridor, passing the Security Droid on your left. There are two pressure doors in the east wall, each with a door control and a meter between them. Xbox Game Pass Is Having its Best Stretch Ever, The Simpsons Hit and Run Designer Wants to See a Remake - IGN Daily Fix. Manaan is an aquatic planet in the Pyrshak system and home to the amphibious Selkath species. After your conversation with Kono and Sami you'll be given the option of killing them both for Dark Side Points as well. BCFI As an apex body on behalf of WFCIB into India & for Indians living world over for conducting & planning competitive & friendly tournaments within India or outside of the country along-with Schools, Colleges, Universities and States through affiliated Organisations on an amateur basis for all age divisions & categories. Fill injector pod 8. 3. Beyond the north door of the security checkpoint is a corridor with a door in its west wall, beyond which is the south end of another corridor leading north but curving to the west, ending in a door (beyond which is the west lounge and the north computer room). East Central Manaan is where you'll find the Republic Emissary which you'll be visiting numerous times as you complete the Manaan Story Quests. The missing Selkath are in the dormitory, but it's worth exploring the medical and training rooms first. If you try to open the one to the north on the left: The chamber to the south on the right is empty, but you receive a similar message if you try to open the second pressure door once inside. But doing both will net you extra experience and take care of the foes in that room good and quick. In here, you will do battle with nutty Selkaths. He immediately tells you that he can tell the Selkath authorities about this and get the Republic kicked clean off of Manaan, but he won't. This Sith Datapad will single-handedly set you free from the Selkath courts by proving to them that the Sith are training young Selkath in the ways of the Dark Jedi so that future generations of Selkath can rule Manaan while secretly being of the Sith Order. Choose whatever guide you need for the planet you're going to below. His name is Trask Ulgo. There's a pressurized door locked from the other side there, and a dud-door on the left. Canderous' Honor (Can start anywhere but Tatooine) In this room you'll find a series of lockers you can pick and get goods out of.