Others are vulnerable to certain materials, such as adamantine, alchemical silver, or cold-forged iron. The creature has a bonus on initiative checks equal to its Mythic Rank. A creature must have a Constitution score to have the regeneration ability. A creature with this ability can nauseate the creatures that it damages. Format: web (+8 ranged, DC 16, 5 hp); Location: Special Attacks. Format: At will—burning hands (DC 13); Location: Spell-Like Abilities. There’s a bunch of different charts, and I’m not sure which to use. A delay poison or neutralize poison spell removes the effect from the sickened creature. Some creatures treat one or more of their attacks differently, such as Dragons, which always receive 1-1/2 times their Strength bonus on damage rolls with their bite attack. It cannot make other attacks during a round in which it engulfs. Heightened (4th) Even creatures with darkvision (but not greater darkvision ) can barely see through the darkness. A trampling creature can only deal trampling damage to each target once per round, no matter how many times its movement takes it over a target creature. Unless otherwise noted, the opponent can be up to one size category Smaller than the swallowing creature. Format: 1d4 Str drain; Location: Special Attacks or individual attacks. Pathfinder Roleplaying Game Bestiary 4, © 2013, Paizo Publishing, LLC; Authors: Dennis Baker, Jesse Benner, Savannah Broadway, Ross Byers, Adam Daigle, Tim Hitchcock, Tracy Hurley, James Jacobs, Matt James, Rob McCreary, Jason Nelson, Tom Phillips, Stephen Radney-MacFarland, Sean K Reynolds, F. Wesley Schneider, Tork Shaw, and Russ Taylor. Severed parts that are not reattached wither and die normally. Engulfed opponents gain the pinned condition, are in danger of suffocating, are trapped within the creature’s body until they are no longer pinned, and may be subject to other special attacks from the creature. A creature with blindsense is still denied its Dexterity bonus to Armor Class against attacks from creatures it cannot see. The creature can notice other creatures by scent in a 180-foot radius underwater and can detect blood in the water at ranges of up to a mile. When the damage dealt by a creature’s weapons or natural attacks changes due to a change in its size (or the size of its weapon), use the following rules to determine the new damage. The duration of the sickened condition is given in the creature’s descriptive text. A few other creatures require combinations of different types of attacks to overcome their damage reduction, and a weapon must be both types to overcome this type of damage reduction. The target of an entrap attack must make a Fortitude save or become entangled for the listed duration. In order to see beyond the object it is in and attack normally, the incorporeal creature must emerge. A constant spell-like ability or one that can be used at will has no use limit; unless otherwise stated, a creature can only use a constant spell-like ability on itself. Format: trample (2d6+9, DC 20); Location: Special Attacks. New Pages If an attack that includes an energy drain scores a critical hit, it bestows twice the listed number of negative levels. If the creature uses plant shape or wild shape to take the form of a plant, it gains this fast healing in plant form. Format: pounce; Location: Special Attacks. Those outside the Darkness would also suffer disadvantage on attack roles against those within the Darkness. An opponent can resist the effects with a successful Will save (DC 10 + 1/2 the frightful creature’s racial HD + the frightful creature’s Cha modifier; the exact DC is given in the creature’s descriptive text). Effects that grant initial saving throws against an energy drain effect are pretty rare. | The Modern Path SRD This ability only works on creatures of a size equal to or Smaller than the pushing creature. It is impossible to determine the color of an object in total darkness, even with darkvision. All creatures in the area gain concealment (20% miss chance). Any weapon with at least a +1 magical enhancement bonus on attack and damage rolls overcomes the damage reduction of these monsters. If the creature’s opponent is holding its breath, the creature can reduce the time until the target has to attempt suffocation checks. Wiker with support articles by Mike Ferguson, James Jacobs, Hal Maclean, Sean K Reynolds, and James L. Sutter, a set piece adventure by Joshua J. The creature with the gaze attack gains total concealment against the opponent. Devil’s Sight: See normally in darkness and magical darkness. 2d4 counts as 1d8 on the chart, 3d4 counts as 2d6 on the chart, and so on for higher numbers of d4. Format: lycanthropic empathy (bears and dire bears); Location: Special Qualities. It can sense the presence of creatures or objects within a square adjacent to its current location, but enemies have total concealment (50% miss chance) from an incorporeal creature that is inside an object. A creature can hurl rocks up to two categories smaller than its size; for example, a Large hill giant can hurl Small rocks. In addition, by expending one use of Mythic Power and resting for 1 hour, it regains a number of hit points equal to half its full hit points (up to a maximum of its full hit points) and regain the use of any class features that are limited to a certain number of uses per day (such as barbarian rage, bardic performance, spells per day, and so on). This allows the monster to perform two actions per round that normally take an entire round, such as using a summon monster spell. When a creature with this special attack makes a charge, it can make a full attack (including rake attacks if the creature also has the rake ability). This works just like the overrun combat maneuver, but the trampling creature does not need to make a check, it merely has to move over opponents in its path. For creatures with spell-like abilities, a designated caster level defines how difficult it is to dispel their spell-like effects and to define any level-dependent variables (such as range and duration) the abilities might have. This ability is constant—the creature remains invisible at all times, even when attacking. If the swallowed creature escapes the grapple, success puts it back in the attacker’s mouth, where it may be bitten or swallowed again. Failing it means that they cease concentrating on the spell or effect. Pathfinder RPG Bestiary, © 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. Yes. If the ability is supernatural, it becomes ineffective in an antimagic field, and the creature loses its ability to fly for as long as the antimagic effect persists. If a creature with pounce is under a slow effect, and it charges, does it still get its full attack from pounce? Pathfinder Roleplaying Game Bestiary 3, © 2011, Paizo Publishing, LLC; Authors Jesse Benner, Jason Bulmahn, Adam Daigle, James Jacobs, Michael Kenway, Rob McCreary, Patrick Renie, Chris Sims, F. Wesley Schneider, James L. Sutter, and Russ Taylor, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. This is similar to an attack with a net but has a maximum range of 50 feet, with a range increment of 10 feet, and is effective against targets up to one size category larger than the web spinner. Format: mental static (DC 18); Location: Aura. The save DC against a creature’s trample attack is 10 + 1/2 the creature’s HD + the creature’s Str modifier (the exact DC is given in the creature’s descriptive text). Pathfinder Adventure Path, Starfinder Roleplaying Game Subscriber . Even when hit by spells or magic weapons, it takes only half damage from a corporeal source (except for channel energy). The creature still takes damage but can leave if the save is successful. Spell-like abilities cannot be used to counterspell, nor can they be counterspelled. This does not give immunity to cloud or gas attacks that do not require breathing. | Fudge SRD Format: rend (2 claws, 1d8+9); Location: Special Attacks. Opponents can avoid the need to make the saving throw by not looking at the creature, in one of two ways. If a curse allows a saving throw, it is usually a Will save (DC 10 + 1/2 cursing creature’s racial HD + creature’s Cha modifier; the exact DC is given in the creature’s descriptive text). Those who do not attempt attacks of opportunity can attempt a Reflex save to avoid being engulfed—on a success, they are pushed back or aside (target’s choice) as the creature moves forward. Creatures that hit a burning creature with natural weapons or unarmed attacks take fire damage as though hit by the burning creature and must make a Reflex save to avoid catching on fire. By continuing to use our site, you consent to our use of cookies. Format: fear aura (30 ft., DC 17); Location: Aura. In addition to the options available to all grapplers, a monster with the rake ability gains two free claw attacks that it can use only against a grappled foe. Each breath weapon also includes notes on how often it can be used, even if this number is limited in times per day. In addition, such creatures can throw a web up to eight times per day. The additional damage is usually equal to the damage caused by one of the attacks plus 1-1/2 times the creature’s Strength bonus. 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